ForgeClient — Call of Duty Edition

Featured scripts

Showing 12 of 24 in the full pack
01
Custom Loadout & Gunsmith

Attachment slots, weapon blueprints, and loadout save slots with stat-altering attachment trees.

Weapons $4
02
Killstreak & Scorestreak Chain

Streak thresholds, care package drops, and streak-loss-on-death rules for kill and score-based streaks.

Streaks $3
03
Objective Capture & Control

Domination-style point capture with contest states, capture speed scaling, and team-count multipliers.

Objective $3
04
Combat Score Event Log

Per-action score events (kills, assists, objective plays) feeding a live combat log and end-match summary.

Systems $3
05
Lethal & Tactical Equipment

Cook timers, bounce physics, and effect zones for frags, flashes, smokes, and stun equipment.

Equipment $3
06
Dynamic Spawn Safety System

Spawn-point scoring that avoids enemy sightlines and recent death clusters to reduce spawn-kills.

Systems $3
07
Hit Marker & Damage Numbers

Directional hit markers, headshot cues, and floating damage numbers synced to weapon damage falloff.

Feedback $3
08
Perk Package Builder

Three-tier perk package system (movement, stealth, gunplay) with conflicting-perk validation.

Progression $3
09
Gunsmith Attachment Tree

A branching attachment tree per weapon with conflicting-slot rules and stat previews.

Weapons $4
10
Ground Loot & Contract System

Battle-royale-style ground loot spawning paired with optional side-contract objectives.

Systems $4
11
Vehicle Handling & Mounted Weapons

Drivable vehicle physics with a mounted-weapon seat that overrides normal aiming.

Vehicles $4
12
Wave-Based Horde Round System

Escalating enemy wave spawning with round-based difficulty scaling and between-round shopping.

Systems $4
ForgeClient v1.0.0 24 scripts in pack · preview shows top 12

Preview only — ForgeClient organizes and previews the source files in this pack. It does not connect to, inject into, or modify Call of Duty or any other running game.

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