1. Tool-Based Resource Nodes
ProximityPrompt-triggered resource nodes (trees, rocks, ore) with respawn timers and tool-tier gating.
Roblox
Built for: Roblox Studio (Luau Scripts)
24 Roblox Studio scripts for DataStore-backed saving, leaderstats, tycoons, gamepasses, and RemoteEvent-synced systems. Check the boxes below to build the exact bundle you need — full pack price is $71.
ProximityPrompt-triggered resource nodes (trees, rocks, ore) with respawn timers and tool-tier gating.
IntValue leaderstats for coins and XP with DataStore-backed saving and a stat-change event bus.
TweenService-driven Lighting property cycling for a smooth in-game day/night loop.
Classic Roblox tycoon droppers, conveyors, and button-purchase upgrades gated by cash.
MarketplaceService-integrated gamepass and developer-product purchase flow with receipt handling.
Humanoid:MoveTo patrol routes, PathfindingService chase logic, and simple attack-cooldown AI.
Lobby-to-round state machine for round-based minigames, with intermission timers and team balancing.
Server-authoritative inventory with RemoteEvent-synced UI and exploit-resistant item validation.
Checkpoint-touch save points, stage progression, and leaderboard-tracked completion times for obbies.
Scheduled DataStoreService saves with retry-on-fail, session-locking, and BindToClose data protection.
OrderedDataStore-backed global leaderboards ranked by any tracked stat.
A chat-command framework for kick/ban/teleport-style admin actions, gated by a role table.
Custom chat tags per player rank plus TextService-based message filtering.
A VehicleSeat-based drivable car with throttle, steering, and occupancy detection.
An Animator-based controller for blending and prioritizing custom animation tracks.
A reusable ParticleEmitter/Trail trigger system for hit effects and ability visuals.
A server-validated two-player trade window with offer confirmation on both sides.
Server-side RemoteEvent argument validation and rate-limiting to reject exploited client calls.
Syncs a player’s Roblox group rank to in-game permission tiers, with a cached refresh to dodge rate limits.
Server-authoritative melee hitbox detection with hit debounce and a lag-compensated raycast swing.
A DataStore-backed daily login streak with escalating rewards and a streak-break grace period.