1. Blue Zone Shrink & Damage

Phased play-zone shrinking with damage-per-second scaling and a next-zone telegraph circle.

World$3

2. Loot Spawn & Airdrop Tables

Building and airdrop loot tables weighted by tier, with hot-drop location weighting.

Loot$3

4. Recoil Pattern & Attachment System

Per-weapon recoil patterns modified by attachments — grips, muzzles, stocks — and stance.

Weapons$3

5. Bandage, Boost & Armor Tiers

Healing-item timers, boost-item adrenaline effects, and three-tier armor/helmet durability.

Systems$3

6. Vehicle Physics & Fuel System

Terrain-based vehicle physics, fuel consumption, and horn/honk noise-aggro for nearby players.

Vehicles$3

7. Kill Feed & Alive-Count HUD

Elimination feed, players/teams-alive counter, and spectator-cam target cycling on death.

HUD$3

8. Bot Awareness & Cover AI

Sound-based awareness radius, cover-seeking behavior, and peek-and-fire AI for fill bots.

AI$3

9. Airdrop Flare & Loot Crate

Flare-triggered supply plane routing, crate parachute physics, and a high-tier loot table on open.

Events$3

10. Chicken Dinner Summary Screen

Placement rank, damage-dealt stats, and survival-time summary shown at match end.

Systems$3

11. Throwable & Utility Grenade System

Frag, smoke, and stun throwable physics with cook timers and effect-zone application.

Equipment$3

12. Stance & Prone Movement

Stand/crouch/prone stance switching with accuracy and movement-speed modifiers per stance.

Movement$2

14. Red Zone Bombing Event

A random artillery-strike zone that telegraphs then deals area damage on a timer.

Events$3

15. Care Package Airdrop

Flare-triggered supply-plane routing and a high-tier loot crate on landing.

Loot$3

16. Spectator & Killer-Cam System

Free-cam and killer-cam spectating for eliminated players until the match ends.

HUD$2

17. Downed State & Team Revive

A crawl-and-call-for-help downed state with a team-revive interaction window.

Systems$3

19. Inventory Weight & Encumbrance

Carry-weight limits with movement-speed penalties past an encumbrance threshold.

Inventory$2

20. Safe Zone Rotation Predictor

A heuristic predictor that estimates the next safe-zone center before it's revealed.

World$3

21. Emergency Pickup Helicopter Extraction

A late-match helicopter extraction zone with a limited-seat evac window and bonus survival score.

Events$3

22. Bluezone Damage Insurance Item

A consumable that halves the next zone-tick damage instance it absorbs, gated by a use cooldown.

Systems$2

23. Weapon Skin & Crate Unlock System

A crate-opening animation flow that yields cosmetic weapon skins from a weighted rarity table.

Progression$2

24. Team Formation & Custom Room Lobby

Custom-room lobby creation with team-size presets, password gating, and a ready-check flow.

Systems$3

25. Throwable Trajectory Preview Arc

A predictive arc preview line for grenades and Molotovs before release, scaled by throw power.

Weapons$2

26. Wall Breach Charge & Sonic Zone

Destructible-wall breach charges paired with a sonic-bombardment variant of the standard blue zone.

World$3

27. Loot Truck & Roaming Convoy

A roaming high-tier loot truck that spawns an escort AI and drops its cargo when destroyed.

Loot$3

28. Ranked Season Reset & Placement Matches

Season-boundary rank soft-reset with placement-match MMR calibration before ranked tiers resume.

Progression$2

29. Loot Crate Key & Unlock Progression

A weighted crate-opening system with key currency, a pity-timer for rare drops, and an unlock history log.

Progression$2

30. Training Ground Weapon Range

A pre-match practice range with target dummies, ammo reset, and a personal-best accuracy tracker.

Systems$2

31. Convoy Escort & Checkpoint Mode

A timed convoy escort objective with checkpoint capture and escalating enemy spawn waves.

Events$3
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