1. Blue Zone Shrink & Damage
Phased play-zone shrinking with damage-per-second scaling and a next-zone telegraph circle.
PUBG
Built for: Single-Player Unreal Engine 4/5 Prototypes (C#)
28 scripts for safe zones, loot strategy, squad tactics, and battle royale survival loops. Check the boxes below to build the exact bundle you need — full pack price is $76.
Phased play-zone shrinking with damage-per-second scaling and a next-zone telegraph circle.
Building and airdrop loot tables weighted by tier, with hot-drop location weighting.
Per-weapon recoil patterns modified by attachments — grips, muzzles, stocks — and stance.
Healing-item timers, boost-item adrenaline effects, and three-tier armor/helmet durability.
Terrain-based vehicle physics, fuel consumption, and horn/honk noise-aggro for nearby players.
Elimination feed, players/teams-alive counter, and spectator-cam target cycling on death.
Sound-based awareness radius, cover-seeking behavior, and peek-and-fire AI for fill bots.
Flare-triggered supply plane routing, crate parachute physics, and a high-tier loot table on open.
Placement rank, damage-dealt stats, and survival-time summary shown at match end.
Frag, smoke, and stun throwable physics with cook timers and effect-zone application.
Stand/crouch/prone stance switching with accuracy and movement-speed modifiers per stance.
A random artillery-strike zone that telegraphs then deals area damage on a timer.
Flare-triggered supply-plane routing and a high-tier loot crate on landing.
Free-cam and killer-cam spectating for eliminated players until the match ends.
A crawl-and-call-for-help downed state with a team-revive interaction window.
Carry-weight limits with movement-speed penalties past an encumbrance threshold.
A heuristic predictor that estimates the next safe-zone center before it's revealed.
A late-match helicopter extraction zone with a limited-seat evac window and bonus survival score.
A consumable that halves the next zone-tick damage instance it absorbs, gated by a use cooldown.
A crate-opening animation flow that yields cosmetic weapon skins from a weighted rarity table.
Custom-room lobby creation with team-size presets, password gating, and a ready-check flow.
A predictive arc preview line for grenades and Molotovs before release, scaled by throw power.
Destructible-wall breach charges paired with a sonic-bombardment variant of the standard blue zone.
A roaming high-tier loot truck that spawns an escort AI and drops its cargo when destroyed.
Season-boundary rank soft-reset with placement-match MMR calibration before ranked tiers resume.
A weighted crate-opening system with key currency, a pity-timer for rare drops, and an unlock history log.
A pre-match practice range with target dummies, ammo reset, and a personal-best accuracy tracker.
A timed convoy escort objective with checkpoint capture and escalating enemy spawn waves.