1. Weapon Recoil & Spray Pattern
Per-weapon spray-pattern recoil with reset timers and first-bullet-accuracy modeling.
Valorant
Built for: Single-Player Unreal Engine 4/5 Prototypes (C#)
25 scripts for round logic, abilities, economy, aim feel, and competitive match flow. Check the boxes below to build the exact bundle you need — full pack price is $61.
Per-weapon spray-pattern recoil with reset timers and first-bullet-accuracy modeling.
Charge-based ability economy — signature abilities free, others bought — with ultimate-point accrual.
Round-start buy menu with credit rewards, loss-bonus economy, and per-side loadout saving.
Round clock, plant/defuse phase timers, and overtime sudden-death round handling.
Hitbox-accurate ability collision with status effects — blind, slow, vulnerable — and duration stacking.
3D positional audio for footsteps and abilities, feeding an auto-callout system for enemy direction.
Live scoreboard with combat score, first-bloods, and clutch tracking per round.
Duelist, controller, initiator, and sentinel role framework defining each agent's ability kit and playstyle tags.
Server-side hitbox validation and lag-compensation rewind to prevent client-side hit spoofing.
Map-placed ultimate orbs that grant bonus ultimate charge on pickup.
Plant/defuse interaction timers with a progress bar and interrupt-on-damage rule.
Agent-select screen flow with per-team duplicate-pick prevention and lock-in confirmation.
A minimap overlay with named callout zones and pingable enemy-position markers.
A weapon-inspect animation sequence that showcases equipped skins and finishers.
Match-result-based RR gain/loss with rank-tier promotion series handling.
Volumetric collision detection for smoke/wall abilities blocking sightlines and bullets.
Match-abandon detection with escalating queue-time penalties for repeat leavers.
A single-agent replication variant that fast-resets ability cooldowns and removes ultimate cost.
Party-size-based rank-range matchmaking restriction to prevent high/low-skill queue abuse.
Detects chained multi-agent ability combos — setup plus follow-up kill — and flags them for a highlight reel.
Single- and double-elimination bracket generation with match scheduling slots for community tournaments.