1. Vehicle Handling & Damage Model
Grip-based handling per vehicle class with crumple damage, tire blowouts, and engine failure states.
GTA V
Built for: Single-Player GTA V via ScriptHookVDotNet (C#)
23 scripts for driving, missions, urban activity, police AI, and story-driven systems. Check the boxes below to build the exact bundle you need — full pack price is $71.
Grip-based handling per vehicle class with crumple damage, tire blowouts, and engine failure states.
Scripted mission beats, checkpoint respawns, and branching objective triggers by zone entry.
Escalating pursuit units, spike strips, and roadblock spawning tied to wanted level.
Lane-following traffic AI, pedestrian pathing, and reaction behavior — flee, call police, or panic.
Star-rating heat system with line-of-sight loss, hideout cooldown, and bribe/heat-reduction items.
Multi-stage heist prep missions, crew-cut payout splits, and approach-choice branching.
Purchasable properties, passive income ticks, and garage/vehicle storage per owned property.
Cover snapping, blind-fire, and lock-on-assist combat loop for third-person gunfights.
Owned-vehicle garage storage with retrieval, valet, and impound-recovery flows.
A phone overlay with a contacts list that triggers calls, texts, and app-style menus.
Scripted weather transitions and a time-of-day cycle independent of the game's default clock.
Map-zone territory ownership that shifts based on scripted turf-war outcomes.
A fluctuating in-game stock market with buy/sell orders and event-driven price swings.
The signature swooping camera transition when switching between playable characters.
A wardrobe menu for outfit slots, saved looks, and quick-change presets.
Ambient random events (robberies, hitchhikers, street races) spawned on a weighted timer.
Freefall and parachute deployment physics with a landing-accuracy scoring option.
A source-to-sell supply loop with product quality, route risk scoring, and police-interdiction odds.
Custom radio-station track lists with in-vehicle playback and a station-switch UI overlay.
A contract board listing wanted NPC targets with capture-or-kill objectives and scaling payouts.
Vehicle-to-vehicle and vehicle-to-pedestrian collision damage scaling with speed-based crumple effects.
Wagered hand-to-hand bouts with odds calculation and a payout on match win.
Performance and cosmetic upgrade slots (engine, armor, livery) purchasable at a mod shop menu.
Illicit weapon/vehicle trade offers with heat-based price fluctuation and delivery risk.
Map-wide collectible discovery log with a completion percentage and category breakdown.
Ambulance/fire crew dispatch AI that responds to nearby player-caused incidents with priority routing.