1. Build Edit & Piece Snap System
Wall/floor/ramp placement with edit confirm, 90-degree turns, and piece-swap while under fire.
Fortnite
Built for: Single-Player Unreal Engine 4/5 Prototypes (C#)
27 scripts built for building logic, combat flow, loot systems, and competitive match progression. Check the boxes below to build the exact bundle you need — full pack price is $68.
Wall/floor/ramp placement with edit confirm, 90-degree turns, and piece-swap while under fire.
Chest and floor-loot spawn tables weighted by rarity with vaulted-item exclusion support.
Shield item stacking, overshield caps, and consumption animations for potions and mini-shields.
Shrinking storm phases, safe-zone pathing hints, and ramping tick damage per phase.
Aim-down-sights blend, weapon-swap timing, and fall-damage-on-landing combat feel.
Bloom-aware aim assist with slowdown-on-target and rotational assist tuned per weapon class.
Emote wheel playback plus launch-pad and bounce-pad physics with fall-damage negation.
Live elimination feed, players-remaining counter, and storm-timer overlay.
XP curve, level-up rewards, and battle-pass tier persistence across sessions.
Edit-pattern selection with confirm/cancel and a piece-swap-while-editing safeguard.
Point-of-interest loot density tiers so named locations feel meaningfully different to drop into.
Fishing-spot interaction yielding weapons, consumables, and healing items.
Eliminated-teammate reboot card collection and a reboot-van respawn flow.
Weapon-upgrade bench stations that consume materials to boost rarity tier.
Special mythic-tier weapons with a unique triggered ability beyond normal fire modes.
Weekly quest tracking with milestone-based bonus XP rewards.
Skin, back-bling, and emote equip management with a locker-style selection UI.
A generic trigger/device framework for building custom game modes on a creative island.
Placed rift-portal pairs with linked teleport pathing and a per-portal cooldown to limit reuse.
Wave-based respawns for team-rumble modes with an elimination-count victory threshold and spawn rotation.
A build-disable mode toggle paired with an overshield-only health model for arena-style playlists.
Keycard-gated vault rooms guarded by a mini-boss, ending in a high-tier loot-room reveal sequence.
Prop-mesh disguise mode with restricted movement speed and a break-disguise-on-damage rule.
Fills incomplete squads before match start and auto-balances skill rating evenly across the lobby.
Rotating bounty-board contracts for eliminating tagged players, with a bonus-XP payout on completion.
Timed respawn truck spawn locations with a call-in flare and a teammate pickup confirmation window.
Launch pad velocity arcs and rift-slipstream trail movement with a fall-damage negation window.
A combat/utility augment slot offering a randomized choice-of-two selection on a timed cooldown.