1. Build Edit & Piece Snap System

Wall/floor/ramp placement with edit confirm, 90-degree turns, and piece-swap while under fire.

Building$3

2. Loot Pool & Rarity Weighting

Chest and floor-loot spawn tables weighted by rarity with vaulted-item exclusion support.

Loot$3

3. Shield Potion & Regen Logic

Shield item stacking, overshield caps, and consumption animations for potions and mini-shields.

Systems$2

4. Storm Circle & Damage Ticks

Shrinking storm phases, safe-zone pathing hints, and ramping tick damage per phase.

World$3

5. Third-Person Combat Loop

Aim-down-sights blend, weapon-swap timing, and fall-damage-on-landing combat feel.

Combat$3

6. Controller Aim Assist Curve

Bloom-aware aim assist with slowdown-on-target and rotational assist tuned per weapon class.

Combat$2

7. Emote & Bounce Pad System

Emote wheel playback plus launch-pad and bounce-pad physics with fall-damage negation.

Movement$2

8. Eliminations & Storm HUD

Live elimination feed, players-remaining counter, and storm-timer overlay.

HUD$2

9. Battle Pass Progression Save

XP curve, level-up rewards, and battle-pass tier persistence across sessions.

Progression$2

10. Structure Edit & Piece Confirm

Edit-pattern selection with confirm/cancel and a piece-swap-while-editing safeguard.

Building$3

11. Named Location Loot Tiering

Point-of-interest loot density tiers so named locations feel meaningfully different to drop into.

Loot$2

12. Fishing & Consumable Loot System

Fishing-spot interaction yielding weapons, consumables, and healing items.

Gameplay$2

13. Reboot Van & Teammate Revive

Eliminated-teammate reboot card collection and a reboot-van respawn flow.

Systems$3

14. Crafting & Upgrade Bench

Weapon-upgrade bench stations that consume materials to boost rarity tier.

Crafting$3

15. Mythic Weapon Ability System

Special mythic-tier weapons with a unique triggered ability beyond normal fire modes.

Weapons$4

16. Season Quest & XP Milestone Tracker

Weekly quest tracking with milestone-based bonus XP rewards.

Progression$2

17. Locker & Cosmetic Equip System

Skin, back-bling, and emote equip management with a locker-style selection UI.

Systems$2

18. Creative Island Trigger & Device System

A generic trigger/device framework for building custom game modes on a creative island.

Systems$3

19. Zero Point Rift Portal Network

Placed rift-portal pairs with linked teleport pathing and a per-portal cooldown to limit reuse.

World$3

20. Team Rumble Respawn Wave System

Wave-based respawns for team-rumble modes with an elimination-count victory threshold and spawn rotation.

Systems$2

21. No-Build Mode Toggle & Overshield

A build-disable mode toggle paired with an overshield-only health model for arena-style playlists.

Systems$2

22. Vault Keycard & Boss Loot Room

Keycard-gated vault rooms guarded by a mini-boss, ending in a high-tier loot-room reveal sequence.

Loot$3

23. Prop-Disguise Movement System

Prop-mesh disguise mode with restricted movement speed and a break-disguise-on-damage rule.

Movement$2

24. Squad Fill & Auto-Balance Matchmaking

Fills incomplete squads before match start and auto-balances skill rating evenly across the lobby.

Squad$3

25. Weekly Bounty Board & Elimination Contracts

Rotating bounty-board contracts for eliminating tagged players, with a bonus-XP payout on completion.

Progression$2

26. Respawn Truck & Teammate Recovery

Timed respawn truck spawn locations with a call-in flare and a teammate pickup confirmation window.

Systems$3

27. Launch Pad & Slipstream Traversal

Launch pad velocity arcs and rift-slipstream trail movement with a fall-damage negation window.

Movement$2

28. Augment Perk Selection System

A combat/utility augment slot offering a randomized choice-of-two selection on a timed cooldown.

Progression$3
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