1. Slide-Hop Momentum Chain
Chains slides, jumps, and wall-bounces into a fluid momentum system with speed decay and stamina cost.
Apex Legends
Built for: Single-Player Unreal Engine 4/5 Prototypes (C#)
25 scripts for movement, abilities, squad flow, loot logic, and battle royale pacing. Check the boxes below to build the exact bundle you need — full pack price is $65.
Chains slides, jumps, and wall-bounces into a fluid momentum system with speed decay and stamina cost.
Tactical, passive, and ultimate ability data per legend, including charge rate, cooldown reduction, and interrupt rules.
Death box spawning, loot table rolls by rarity, and auto-stack pickup with radial ping support.
Context-aware ping wheel, squad status sync, and enemy-spotted callouts without voice chat.
Bleed-out timers, self-revive items, and squad respawn beacons that drop teammates back into the fight.
Layered health/armor pools across four shield tiers with break effects and evo-shield style upgrades.
Class-based passive perks (recon, support, assault) with unlockable perk tiers per legend.
Scope, mag, and hop-up attachment slots with stat modifiers layered onto a base weapon.
A post-death breakdown of exactly what damaged you, from what, and in what order.
Collectible squadmate banners and a respawn-beacon flow to bring them back into the match.
Ranks and filters context pings by relevance so the most urgent callout always surfaces first.
Character-select flow with pick/lock timers and duplicate-pick prevention within a squad.
High-tier care package spawning with its own weighted loot table, separate from ground loot.
Ledge grabs, mantling, and zipline traversal layered on top of core movement.
Scripted finisher animations and hit-confirm sequencing on a knocked-down target.
Tracks squad legend picks and surfaces synergy bonuses for compatible team compositions.
Season XP curve, tiered battle-pass rewards, and daily/weekly challenge tracking.
Directional grapple-hook swings and zipline mounting with a fall-damage cancel window on landing.
Detects complementary two-legend ability combos and grants a short synergy buff window when both land.
Best-of-X arena round structure with a pre-round weapon and ability ban/pick draft phase.
End-of-match cinematic camera that cycles through the winning squad’s final kills and positioning.
Late-match evac ship tower activation, a timed extraction window, and survivor scoring on a successful dust-off.
Grenade cook timers, a trajectory arc preview, and bounce/detonation physics for thrown ordnance.
Stackable heal/shield consumables with use-time interrupts and inventory stack-cap rules.
Timed crafting bundle rotation at replicators with material cost and queue-based crafting.