1. Slide-Hop Momentum Chain

Chains slides, jumps, and wall-bounces into a fluid momentum system with speed decay and stamina cost.

Movement$3

2. Legend Ability Framework

Tactical, passive, and ultimate ability data per legend, including charge rate, cooldown reduction, and interrupt rules.

Abilities$3

3. Death Box & Loot Roll System

Death box spawning, loot table rolls by rarity, and auto-stack pickup with radial ping support.

Loot$3

4. Squad Ping & Comms Wheel

Context-aware ping wheel, squad status sync, and enemy-spotted callouts without voice chat.

Squad$3

5. Knockdown & Respawn Beacon

Bleed-out timers, self-revive items, and squad respawn beacons that drop teammates back into the fight.

Systems$3

6. Armor Tier & Shield Swap

Layered health/armor pools across four shield tiers with break effects and evo-shield style upgrades.

Combat$3

7. Legend Perk & Passive Tree

Class-based passive perks (recon, support, assault) with unlockable perk tiers per legend.

Progression$2

8. Weapon Attachment & Hop-Up System

Scope, mag, and hop-up attachment slots with stat modifiers layered onto a base weapon.

Weapons$3

9. Death Recap & Damage Log

A post-death breakdown of exactly what damaged you, from what, and in what order.

Feedback$2

10. Banner Collection & Respawn Beacon

Collectible squadmate banners and a respawn-beacon flow to bring them back into the match.

Systems$3

11. Smart Ping Priority Queue

Ranks and filters context pings by relevance so the most urgent callout always surfaces first.

Squad$2

12. Legend Select & Draft Lock

Character-select flow with pick/lock timers and duplicate-pick prevention within a squad.

Systems$2

13. Care Package Drop & Loot Table

High-tier care package spawning with its own weighted loot table, separate from ground loot.

Loot$3

14. Climb & Traversal Assist

Ledge grabs, mantling, and zipline traversal layered on top of core movement.

Movement$3

15. Finisher & Execution Sequence

Scripted finisher animations and hit-confirm sequencing on a knocked-down target.

Combat$2

16. Team Composition Synergy Tracker

Tracks squad legend picks and surfaces synergy bonuses for compatible team compositions.

Systems$2

17. Season Battle Pass & Challenges

Season XP curve, tiered battle-pass rewards, and daily/weekly challenge tracking.

Progression$3

18. Grapple & Zipline Traversal Kit

Directional grapple-hook swings and zipline mounting with a fall-damage cancel window on landing.

Movement$3

19. Legend Synergy Duo Bonuses

Detects complementary two-legend ability combos and grants a short synergy buff window when both land.

Systems$2

20. Arena Round Draft & Bans

Best-of-X arena round structure with a pre-round weapon and ability ban/pick draft phase.

Systems$3

21. Champion Squad Spotlight Camera

End-of-match cinematic camera that cycles through the winning squad’s final kills and positioning.

HUD$2

22. Evac Tower & Extraction Flow

Late-match evac ship tower activation, a timed extraction window, and survivor scoring on a successful dust-off.

World$3

23. Ordnance Cook & Throw Arc

Grenade cook timers, a trajectory arc preview, and bounce/detonation physics for thrown ordnance.

Combat$2

24. Heal & Shield Cell Stacking

Stackable heal/shield consumables with use-time interrupts and inventory stack-cap rules.

Systems$2

25. Crafting Replicator & Rotation

Timed crafting bundle rotation at replicators with material cost and queue-based crafting.

Systems$3
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